5-Week Evaluation
Ablobalypse » Devlog
This post marks the 5-week milestone of this project.
Deliverables:
- Initial Unity prototype
- Algorithm for splatter effect
- Devblog
- 7 total posts
- Mini-essay on aesthetic in indie games
- Concept art
- Concept music
- Completed PHP back-end
- 7 total posts
- Learned Game Maker
Not a deliverable but also a thing:
- Game design doc
- I don’t have this written out in any formal spec, but I have a sketchbook somewhere.
Good things:
- I’ve written some pretty comprehensive documentation on my thought processes and learning experiences, even with little actual development on the game.
- My concept art and concept music have given me a direction in which to push the game’s mechanics and aesthetic.
- I’ve learned how ot use Game Maker.
Bad things:
- I should have evaluated my workload better from the start of the project.
- I should have given myself more time to learn Game Maker.
- Even though I can now use Game Maker, my progress on the actual final game is behind schedule.
Goals for next milestone (10 weeks):
- Completed devblog front-end
- Completed Game Maker demo
- At least 1 playable level
- Completed art and music
- At least 1 track
- Fully programmed procedural aesthetic
- Animated player character
Immediate Next Steps:
- Complete devblog front-end
- Reproduce initial splatter prototype in Game Maker
- Produce and mix test track
Ablobalypse
A choice-based arcade platformer.
More posts
- The Devblog ArchivesApr 30, 2020
- 10-Week EvaluationApr 30, 2020
- Day Five - Art and Music (and Playtesting)Apr 30, 2020
- Day FourApr 30, 2020
- Day Three - Implementing ChoicesApr 30, 2020
- Day Two - Choice Engine, Splatter Effect, Animations, and ABLOBALYPSEApr 30, 2020
- Day One - Basic MechanicsApr 30, 2020
- Nov 10 Status UpdateApr 30, 2020
- Development Snapshot (October 9th, 2017)Apr 30, 2020