Day Five - Art and Music (and Playtesting)
All that was left to do was art and music - and then I’d be done with everything!
Art
I decided to add a background tile layer to give some sense of depth. This layer cannot be interacted with.
While adding these tiles, I realized that there was another blind spot that I had left from last time. Here’s what the new level looks like, together with background tiles and a background gradient:
I wanted to add some objects floating in the background behind these tiles. I’m not particularly good at art, which is why I used such a geometric art style from the outset, so I opted to continue that in the background. I added some abstract geometric mountains and clouds floating in the back. You’ll see this in the final video.
Music and Sound
I composed a 32-measure track for this game. It’s based on the same piece of concept music that I posted a while ago.
I downloaded a free chiptune asset pack from Jahuni Junkala. I selected sounds from this collection to use for my game.
Playtesting
I had a number of friends try out my game. Most of them said it was too difficult, but I found it too easy because I play a lot of these kinds of games. I should implement multiple difficulty modes.
Final Video
Here’s what everything looks like put together!
Ablobalypse
A choice-based arcade platformer.
More posts
- The Devblog ArchivesApr 30, 2020
- 10-Week EvaluationApr 30, 2020
- Day FourApr 30, 2020
- Day Three - Implementing ChoicesApr 30, 2020
- Day Two - Choice Engine, Splatter Effect, Animations, and ABLOBALYPSEApr 30, 2020
- Day One - Basic MechanicsApr 30, 2020
- Nov 10 Status UpdateApr 30, 2020
- 5-Week EvaluationApr 30, 2020
- Development Snapshot (October 9th, 2017)Apr 30, 2020