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The Devblog Archives
April 30, 2020
by
a. luo
Back when I was making this game, I kept a devblog. Unfortunately, I let it die out since it was using an old domain that I didn’t want to keep paying for, and also because it ran on PHP and I hate...
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10-Week Evaluation
April 30, 2020
by
a. luo
This post marks the 10-week milestone of this project. By this point I have completed a single-level demo of the game. Deliverables: Working final game Main menu + one game level Pausing / unpausing T...
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Day Five - Art and Music (and Playtesting)
April 30, 2020
by
a. luo
All that was left to do was art and music - and then I’d be done with everything! Art I decided to add a background tile layer to give some sense of depth. This layer cannot be interacted with. Whil...
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Day Four
April 30, 2020
by
a. luo
At this point, I have some interesting level design and mechanics, but I don’t really have a game. There’s no incentives - nothing to work towards. There also isn’t really any sort of menu. Prog...
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Day Three - Implementing Choices
April 30, 2020
by
a. luo
The next step was to turn my game into a final, finished product. Right now it’s just lots of cool things thrown together, but there’s nothing interesting. There aren’t many choices, it’s not...
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Day Two - Choice Engine, Splatter Effect, Animations, and ABLOBALYPSE
April 30, 2020
by
a. luo
On the second day, I focused on the choice engine and splatter effect. I also added some animations to give my characters more life. First, I gave iframes to the player upon being hit. Player Hurt Ani...
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Day One - Basic Mechanics
April 30, 2020
by
a. luo
Note: I haven’t embedded the gifs because many of them are far too large to load up-front. Until I implement a library or other interface for gifs like Gfycat, I’m just going to place links here...
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Nov 10 Status Update
April 30, 2020
by
a. luo
This post comes after a month of nearly complete stagnancy on this project. Early apps for college were due on Nov 1. I spent a long time cleaning up old work so that I could send in a code portfolio...
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5-Week Evaluation
April 30, 2020
by
a. luo
This post marks the 5-week milestone of this project. Deliverables: Initial Unity prototype Algorithm for splatter effect Devblog 7 total posts Mini-essay on aesthetic in indie games Concept art Conce...
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Development Snapshot (October 9th, 2017)
April 30, 2020
by
a. luo
This is the current state of development as of October 9th, 2017. This is being written in the early stages of development. The final build of the game has not been started yet. I am still in the proc...
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Paint Splatter Effect
April 30, 2020
by
a. luo
As has been mentioned, the paint splatter effect is a core part of the overall aesthetic of the game. The algorithm is quite simple, and is adapted from Zack Bell. For starters, you can find an exampl...
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Paradigm Postmortem
April 30, 2020
by
a. luo
I’m writing this article to talk about a major decision I reached at an early stage of development. A few weeks ago, I made the decision to scrap all the work I had done in Unity and start from scra...
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Development Snapshot (September 25, 2017)
April 30, 2020
by
a. luo
This is the current state of development as of September 25, 2017. This is being written in the early stages of development. The final build of the game has not been started yet. I am still in the pro...
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Development Snapshot (September 11, 2017)
April 30, 2020
by
a. luo
This is the current state of development as of September 11, 2017. This is being written just after the launching of this blog. Here’s a gif! I have pretty much the entire design thought out, from a...
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Hello World
April 30, 2020
by
a. luo
Hello all! Starting from today, this website will host the official development blog of a game that I am working on. The working title is Ablockalypse. It's going to be a 2D arcade-style platformer wh...
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